Status: in Development

Game Concept

Tim is a child is in his bed (being a dorm room) and he loves to dream, but while in his dream, he knows when he wakes up it will be time for school, hench the nightmare, a big door with the word School over it comes down the hall after him, the child runs away from it further into dream land, and that’s where the game is.

He must make it through this land in the clouds to the castle of dreams, while running and jumping along the path ahead of him, staying ahead of the door to school. Points are gained by picking up good dream bit, while points are lost by picking up bad dreams and the longer the player takes to get to the end.

Game Story  

In what can best be described as a dorm room in an Orphanage back in the 1800s, the theme gloomy, there is a small boy in one of the beds called Tim, who is having what looks like a lovely dream, it floats out of his head and he holds out his hands for it, but he is startled by a loud sound, down one end of the room, is a wooden door with a giant neon sign above it in disrepair that says “school”, the dream floats off, the boy, still shocked about the idea of going to school, gets up and chases after the dream, which seems to go into a bright colorful world where the other end of the room would be a wall. The “school door” (along with the wall) seems to push through the room after him slowly, school door closes.

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