Help from Albion: Development blog 10#


Today i had a goal set in my head, get all the levels and menus made so that i can focus on level development and apart from a win state screen, this has been achived, along with some functinality.

I have made a basic invironment in level 2 and 3 for testing perposes with the players colition of the exit door in all levels, which i've finally got in, along with the main menu, i can now lounch the game from the menu, and go through levels 1 to 3. the only other thing i achived today was adding a new skybox to each scene, makeing the game feel more flushed out, instead of that bland starter skybox when useing unity.

My next goal will be to finish the scenes and the functinality between them, once achived, i can focus fully on adding a hud for score, objects to pick up for score, and a presure plate which will be needed to progress in the levels.